OBSIDIAN WIDOW — TECHNICAL CHARACTER PIPELINE
A high-fidelity character asset pipeline designed to bridge cinematic quality with production-aware optimization for games, real-time visualization, and commercial content.
The workflow spans high-resolution sculpting, retopology, UV layout, texture development, deformation validation, and final look development, enabling scalable deployment across cinematic renders, interactive experiences, and digital content pipelines.
METRICS
MASTER SCULPT → 14.1M POLYS
PRODUCTION MESH → 26,984 TRIS
TEXTURE WORKFLOW → PBR MATERIALS / OPTIMIZED TEXTURE SETS
STATUS → PRODUCTION READY
PRODUCTION MESH → 26,984 TRIS
TEXTURE WORKFLOW → PBR MATERIALS / OPTIMIZED TEXTURE SETS
STATUS → PRODUCTION READY
TECHNICAL BREAKDOWN
Beauty · Wireframe · Clay · Textures · Rig Validation
Beauty · Wireframe · Clay · Textures · Rig Validation
HIGH RESOLUTION SCULPt
FINAL LOOKDEV RENDERS
Role
TECHNICAL ASSET DEVELOPMENT
SCULPTING · TOPOLOGY · UV LAYOUT · LOOKDEV · TEXTURING · RIG VALIDATION
SCULPTING · TOPOLOGY · UV LAYOUT · LOOKDEV · TEXTURING · RIG VALIDATION