METRICS
MASTER SCULPT → 14.1M POLYS
PRODUCTION MESH → 26,984 TRIS
TEXTURE WORKFLOW → PBR MATERIALS / OPTIMIZED TEXTURE SETS
STATUS → PRODUCTION READY
PRODUCTION MESH → 26,984 TRIS
TEXTURE WORKFLOW → PBR MATERIALS / OPTIMIZED TEXTURE SETS
STATUS → PRODUCTION READY
A high-fidelity character asset pipeline designed to bridge cinematic quality with production-aware optimization for games, real-time visualization, and commercial content.
TECHNICAL BREAKDOWN
Beauty · Wireframe · Clay · Textures · Rig Validation
Beauty · Wireframe · Clay · Textures · Rig Validation
HIGH RESOLUTION SCULPt
PRODUCTION-READY CREATURE ASSET DEVELOPMENT FROM HIGH-RESOLUTION SCULPT THROUGH RETOPOLOGY, UVs, TEXTURING, LOOK DEVELOPMENT, AND DEFORMATION VALIDATION FOR CINEMATIC AND REAL-TIME PIPELINES.
ROLE
CREATURE ARTIST · TECHNICAL CHARACTER ARTIST
CORE WORKFLOW
SCULPTING · RETOPOLOGY · UV LAYOUT · PBR TEXTURING · LOOKDEV · DEFORMATION VALIDATION
TECH STACK
ZBRUSH · MAYA · SUBSTANCE 3D PAINTER · ARNOLD · REDSHIFT